Chase Rules

Chase Rules

Currently preparing for a Kickstarter (Launching April 2019) for a new Variant Rules Supplement to be used with The Pathfinder Roleplaying Game and most editions of Dungeons and Dragons. Pathfinder tries to sum chases down to one of two rolls: Dexterity Check to determine who is faster (among equal speed...Read more
My Goodbye…

My Goodbye…

As I stare at the list of unfinished posts, three adventures that I have no way to get published, and a dream project being scrapped because I was just a little too late again, I try to collect my thoughts in the most coherent way that I can. When I...Read more
How to Get PCs to Explore Your World (So You Think You Can GM Part IX)

How to Get PCs to Explore Your World (So You Think You Can GM Part IX)

(Featured Image: Tales From Earthsea – Studio Ghibli) You spent weeks, maybe even months fleshing out a new, fantastical setting to cater to every fleeting interest that might spring up within a player’s mind. You giddily start the campaign in a normal fashion (read tavern, bulletin posting, naked in a prison,...Read more
The Evening Star (Adventure Idea)

The Evening Star (Adventure Idea)

Story Setup One hundred years ago, a new, bright star appeared in the sky. This new star tends to be the first star seen every evening; thusly named The Evening Star. Over the last year, astrologist and other scholars have noticed the star growing seemingly brighter and larger. The Evening...Read more
Courageous Feats

Courageous Feats

Continuing with pieces from my scrapped “Project: Courage”, I present to you a collection of feats centered around the courage/bravery theme. Feats Back to the Wall When there is nowhere to run, you stand your ground. Prerequisites: Courageous Resolve or Fearless Curiosity, bravery class feature Benefit: Whenever you are in...Read more