How to Get PCs to Explore Your World (So You Think You Can GM Part IX)

How to Get PCs to Explore Your World (So You Think You Can GM Part IX)

(Featured Image: Tales From Earthsea – Studio Ghibli) You spent weeks, maybe even months fleshing out a new, fantastical setting to cater to every fleeting interest that might spring up within a player’s mind. You giddily start the campaign in a normal fashion (read tavern, bulletin posting, naked in a prison,...Read more
The Evening Star (Adventure Idea)

The Evening Star (Adventure Idea)

Story Setup One hundred years ago, a new, bright star appeared in the sky. This new star tends to be the first star seen every evening; thusly named The Evening Star. Over the last year, astrologist and other scholars have noticed the star growing seemingly brighter and larger. The Evening...Read more
Courageous Feats

Courageous Feats

Continuing with pieces from my scrapped “Project: Courage”, I present to you a collection of feats centered around the courage/bravery theme. Feats Back to the Wall When there is nowhere to run, you stand your ground. Prerequisites: Courageous Resolve or Fearless Curiosity, bravery class feature Benefit: Whenever you are in...Read more
How to Deal with Murder Hobos? (So You Think You Can GM Part VIII)

How to Deal with Murder Hobos? (So You Think You Can GM Part VIII)

How do you deal with a murderhobo player? The simple answer is to change your adventure format. That does not mean to avoid combat. You need to entice the players to solve issues without killing everyone. The long answer? Well, The DM Doctor has your prescription. So, you have one...Read more
RPG for Charity

RPG for Charity

How can you help charity and disaster relief efforts? Buy RPG products and donate artwork and homebrew content! Due to all the disasters (as of this posting: Hurricane Harvey), RPG community members needing help, my family’s fight with cancer, and just all the issues/diseases/disorders going on around the world, I...Read more
New, Cleaner Site

New, Cleaner Site

Hey, Adventurers! New site is up (which if you are reading this, that means you got the memo). I just want to say thank you to everyone that has been following along and thank you to all the newcomers! This will be the final move for The DM Doctor. I...Read more
GM Tips: What’s the Most Important Skill to Have?

GM Tips: What’s the Most Important Skill to Have?

When it comes to running a game, there are so many things to worry about (especially if it’s your first game). “Have I prepared enough?” “Do I know the rules for this?” “Will the players need to be railroaded?” etc. And on top of that, you then have to worry...Read more