Rory’s Story Cubes (Product Review)

Rory’s Story Cubes (Product Review)

The Perfect Aide for Beating Writer’s Block Today’s RPG product review is on Rory’s Story Cubes. (You can visit the company’s Home Page here). [This post contains affiliate links] “Now wait a minute! These aren’t an RPG product,” I am sure some of you are thinking already. You’re right. These were made...Read more
Primary Wall of Force Puzzle (Answered)

Primary Wall of Force Puzzle (Answered)

or… The Long Over Due Answer… So, three months ago I put up a puzzle for the masses to work out. The Primary Wall of Force Puzzle used the three primary colors (of pigment: blue, red, yellow) as well as the three most basic shapes people learn (circle, square, triangle)....Read more
Paving the Road to Hell (Guest Post by Dustinopolis, High Level Games)

Paving the Road to Hell (Guest Post by Dustinopolis, High Level Games)

Paving the Road to Hell Are your players laughing too much? Do you wish that sometimes you could just get them to stop reveling over their latest exploits? We can fix that, but it will take a commitment from you to withhold your sympathies from those sycophantic rule-hawks for a...Read more

Primary Wall of Force Puzzle: Simply Complicated or Complicatedly Simple RPG Puzzles (GM TIPS)

Sometimes games and sessions can become stale and monotonous. All the skill checks, hacking and slashing through enemies that don’t measure up to min-maxed characters— you name it, sometimes you’ll get bored with it. So how can you create a challenge without creating an arms race? Today’s GM Tip is...Read more

How to Make a Good Story (A Hero’s Journey) – So You Think You Can GM? (GM Tips Part VI)

The Art of Storytelling (The Hero’s Journey)   How do you make a good story for your adventure? Your campaign? Do you have great original ideas, but players get bored before they ever reach them? Whether you are a novelist or just a guy wanting to make his own adventures...Read more

Simple Ways to Introduce a New Character – So you Think You Can GM? (GM Tips Part V)

Simple Ways to Introduce New Characters I know this is straying from where we left off on the “So You Think You Can GM?” series (long overdue update coming soon), but it is a fair GM tip nevertheless. Today’s GM tip is all about how to introduce new characters to...Read more

How to make a Big Bad Evil Guy (BBEG) – So You Think You Can GM? (GM Tips Part IV)

Bonus Week Day 5: GM Tip: Making an Adventure (Story-crafting continued…BBEG) Phew! We made it to the last day of bonus week. Not another one of these until October. But before we start sipping some Mai Tais, let’s continue our story-crafting lesson. Let us work on our Big Bad Evil Guy....Read more

Where to Begin Making an Adventure- So You Think You Can GM? (GM Tips Part III)

Bonus Week Day 4: GM Tip: Making an Adventure (Story-crafting) Today’s set of GM tips and advice is going to target more experienced gamemasters. (If you missed Part II, check it out here).No doubt many of you out there have ran pre-made adventures before. But how about designing and writing your...Read more